Height: 3 5/8ths inches
Articulation: Hinged ankles, swivel/hinge knees, H-hinged hips, swivel waist, swivel/hinge shoulders, swivel/hinge elbows, swivel/hinge wrists, and a ball jointed head.
Accessories: Majora's Mask
Non-Scalper Price: $10-$12 dollars
* While I have some reservations about the articulation, which I'll get to in a minute, overall I really like Skull Kid's articulation scheme. The joints are plentiful and the do allow for a nice range of posing opportunities. He's a fun toy to play with.
* I really like the colors on this guy. There's just something about them that absolutely scream Nintendo 64 era Legend of Zelda. They're bright with somewhat of an autumnal theme.
* Let me draw attention to the Skull Kid's hands: First, they have some really cool little symbols on them. His green gloves are pretty slick and I love the mysterious white symbols on them. Secondly, they look very expressive. I love expressive hands and these make the Skull Kid even more interesting to look at on display.
* Can I just say that I'm absolutely digging the Skull Kid's hat? I have no idea what you'd call such a hat but it's just amazing. This is really, really cool and the softer, pliable details on the top add to the charm.
* The inclusion of Majora's Mask just might be my favorite extra of any World of Nintendo figure. It's bright and colorful and looks darn near perfect. This is one of those times when an accessory is almost worth the price of admission itself.
* There's nothing with Skull Kid's face....except the gaping holes in it. Yeah, yeah, he's supposed to be wearing Majora's Mask over it, but when given the option to display this guy either way, why do we have to choose? I wish a better way of attaching the mask could have been figures out. The mask does stay on nice and tight, but I doubt you'll want to pose this guy without it.
* Remember how I said the articulation was plentiful? It certainly is. It's also really loose, though, and a bit wobbly feeling. In hand you might not notice as much but it certainly takes some finagling to keep Skull Kid in many poses. In particular, his ankle and knee joints feel kind of floppy and tend to cause him to tumble over if not posed just right.
I've reviewed plenty of other World of Nintendo figures on this site, including:
Gravity Suit Samus
Link (Ocarina of Time)
Link (The Wind Waker)
White Tanooki Mario