About a month ago I reviewed the Masterverse New Eternia Buzz-Off, and there's something he has in common with Ram Man: They're both characters whose vintage figures I never owned as a kid but who just seem synonymous with Masters of the Universe to me. I always wanted them, never had them, and they just felt like they were absolutely representative of everything that was MOTU. I now have those vintage figures, including three or four vintage Ram Mans (Ram Men?). Today I'm checking out the deluxe New Eternia Ram Man who certainly serves as an excellent classic Ram Man, but who also comes with some alternate portraits and a harness to create some new and concept inspired looks. In the blurb on the back of his package Ram Man is portrayed as a man of his word but a mercenary as well, working for whoever pays him. Let's take a look at the Masterverse New Eternia Ram Man after the break...
Height: 7 inches
Articulation: Swivel/hinge ankles, boot swivels, double hinged knees (hidden), thigh swivels, balljointed hips, balljointed mid-torso, swivel/hinge shoulders, bicep swivels, double hinged elbows, swivel/hinge wrists, and a barbell jointed head.
Accessories: Axe, 3 portraits, 4 interchangeable hands, and harness.
Non-Scalper Price: $33 dollars
* Ram Man isn't that tall but he is a bit bulkier than your average figure. Nothing crazy over the top or anything, but still a big, husky guy. His leather tunic looks pretty impressive as it has a leather like texture to it and a bit of a wash to make it look more rugged and grungier. The same goes for his armor; it has a drybrush effect that adds weathering to it. He's still sporting his super cool belt buckle with a skull and he's got armored bracers on his forearms and smaller shoulder pads under his larger ones.
* Ram Man comes with three portraits, the first of which is a very classic Ram Man. His helmet is battered and dented and has that unique battering ram like shape, but Rammy himself looks largely unfazed. He's clearly a bigger guy and he just seems like a passive, go with the flow type dude. Kind of ironic for a guy whose profession is smashing stuff with his head, right?
* This second portrait features Ram Man wearing a more armored helmet with only his eyes exposed. It looks to be based on one of Marl Taylor's early concept sketches for the character and it gives him a much more intimidating appearance. The detail is really cool and fits with the idea of Ram Man as a mercenary of sorts.
* I wonder what the story behind this key on the back of Ram Man's helmet is? It's a cool, mysterious little detail. Is it really a key or kind of a joke since Ram Man's head is the key to opening almost any door?
* The third helmet kind of resembles another Mark Taylor concept sketch though the shape of the helmet is different. The goggles are pretty wild and definitely give Ram Man a very different feel. They're almost a bit sci-fi. He kind of reminds me of Mekaneck with those lenses. Or Plastic Man.
* To really change up Ram Man's look you can throw on this interesting studded harness with a large gargoyle face on the front. I think this is the design from the tip of the Battle Ram missiles, which is pretty cool.
* Not only are Ram Man's boots really neat looking (with steel toes!) but he also has a metal spur like protrusion on the back. That's a reference to the trigger on the vintage figure that caused Ram Man to spring forward.
* Ram Man's articulation is excellent and he's fun to pose in all kinds of different ways. He looks like he is indeed ready to bust through your shelves and ram into all of the playsets in your collection. He's a solid, sturdy toy and the most well articulated Ram Man figure ever so far as I'm aware.
* Ram Man comes with two sets of hands: A pair of gripping hands for wielding his ax and a pair of fists for pummeling his foes.
* Ram Man's ax is very faithful to the vintage toy. The same style and design, just a bit more detailed with lots of nicks and stuff on the blade.
* When Rammy needs his hands free for extra ramming you can stow his axe onto the back of the harness. Obviously this only works on the separate harness and not the basic Ram Man, but it's a cool feature that's kind of fun.
* I like the look but it's tough to find the knee hinges. It seems like you could screw up and accidentally break the knee joint. I've also seen a few folks post pictures of the rubbery material tearing, so that's a concern.
* Since Ram Man has three headsculpts you'll want to swap them around a lot. It's too bad that the neck piece seems a bit brittle. I was hearing some noises I didn't like while changing heads for the pictures and you can see a bit of a hairline crack on the top right of the neck in the picture. Be careful!
I really love that you get both an excellent classic Ram Man here and a very cool new take on the character when you slap on one of those new portraits and that harness. He's a very well done figure with my only complaints being the rubbery legs and the neck peg, though I suppose the legs are more of a caution than a true negative. I really like the guy, though, and I'm thrilled to have him in Masterverse. He's a Great figure, just be careful when swapping those portraits out.
If you're a fan of Ram Man/ Krass, I've also reviewed the 200x Ram Man, the Origins Ram Man, the Netflix Ram Ma'am (a Rule 63 Ram Man), the M.U.S.C.L.E. green Ram Man and traditional pink Ram Man, the ReAction standard Ram Man and Ram Man (Mini Comic), the Loyal Subjects Ram Man, the Eternia minis Ram Man, the Hot Wheels Ram Man emblazoned '41 Willys Coupe 2002 #91, and the MOTUC Ram Man.
For more Masterverse reviews check out the following: