Height: 11 7/8ths inches
Articulation: Swivel/hinge ankles, double swivel/hinge jointed knees, balljointed hips, balljointed waist, balljointed mid-torso, swivel/hinge shoulders, bicep swivels, swivel/hinge elbows, swivel/hinge wrists, a double balljointed head, and a hinged jaw.
Accessories: Six interchangeable hands, 2 swords, scythe with removable handle, 2-piece Grayskull reliquary, key, cape, and display stand.
Non-Scalper Price: $185
Artists: Ramirez Studios, Hector Arce, Joe Allard, Emiliano Santalucia, and Tufan Sezer.
* The Mondo MOTU line relies on reuse, so Scareglow uses the same body, hands, feet, and greaves as Skeletor. They don't really "feel" like the same figure due to the radically different paintjobs and the unique accessorization, but if you've played with any of these figures then you know what to expect.
* Scare Glow is a skeleton. I muscular skeleton, to be exact. It's kind of heard to not dig that, right? I'm going to get into some of my complaints about the design of Mondo's Scare Glow here in a minute, but for now I'll say that I don't hate this figure. I really do like it and it's very well done in many ways. Like every Scare Glow release I can think of, Scare Glow utilizes a unique paintjob to give the impression of bones joined together by unearthly magic.
* The headsculpt is really well done, and it meshes well with the aesthetic Mondo seems to have gone for with the rest of the line: A very traditional "swords and sorcery" vibe. Seriously, this is what you might imagine a very barbarianesque MOTU film version of Scare Glow might look like: Red eyes, a weathered, cracked skull, and a mouth full of nasty old teeth. the jaw is hinged as well, although it doesn't have too wide of a range of motion.
* Scare Glow is not only covered with "bones" but he also glows in the dark. The "bones" on his body are painted on with a glow in the dark paint and his skull is also covered with said paint. His hands and feet seem to be cast in glow in the dark plastic with the black details and "nothingness" painted on, rather than being cast in black plastic like the body.
* Scare Glow has the same battle worn greaves and clawed feet as Skeletor. His greaves are a bit brighter shade of purple than Skeletor's though. It seems like they're designed to somewhat match his cape.
* Mondo's MOTU figures do not feel like your traditional 1/6th scale figure but more like oversized Masters of the Universe Classics figures. Like the other figures in the line, Scare Glow is really heavy, but also very durable. I love how sturdy the feels. Mondo continues to do a great job with the quality here which should inspire confidence in buyers. The articulation on these figures isn't bad, either, and Scare Glow is extremely fun to pose. The joints stay together great but, if you push them to far, they do pop out rather than break. Customizers could have some fun with these, no doubt.
* Besides being a glow in the dark skeleton with a crack on his noggin, Scare Glow's other design trademark is his purple cape. The fabric goods have been of a very high quality so far in this line and Scare Glow's cape is no exception: It's clearly made from two different materials (the outside is dull and velvety while the inside is kind of shiny) and it features wires in the bottom of the cape and in the mantle to allow for posing. A chain keeps it around Scare Glow's neck (his head pops off so you can put the cape on), which just seems really classy in my book.
* To add a bit more value to Scare Glow, Mondo threw in dual blades for him to wield. These are actually the same as the sword that Skeletor came with (it's based on Skeletor's sword from the Filmation series) with hardly any paint differences, either. It's odd that these are being treated as generic swords, as Skeletor's sword always seemed unique to him, but extra accessories are never a bad thing.
Castle Grayskull. Too bad he isn't allowed to open the reliquary and take the key! The reliquary was introduced in Masters of the Universe Classics line and here it looks even better: The miniature Grayskull on the top is awesome, as is the actual metal chain which keeps this attached to Scare Glow's wrist. Just remove his hand and pop the cuff over his forearm.
* Inside the reliquary is a key to the secret side entrance of Castle Grayskull. I love the design of the key and the skull emblem on it.
* While you probably won't"need" it, Scare Glow does come with a black plastic display stand with a metal rod that rests under his crotch to keep him standing. It's not the best design for a stand but it works quite well for a heavy figure like this. It's the same as the other stands in the line, so if you already have any other figures then you know what you're getting.
* Scare Glow comes with the same six interchangeable hands that Skeletor has, only given a bony paintjob. The hands swap out rather easily (they have really thick wrist pegs so no worries about breakage) and stay in place tightly. You can swap out between three pairs: Gesturing hands, traditional fists, and standard grips. The hands are actually fairly rubbery, too, making putting weapons in them so much easier.
* The box is not only collector friendly but it also has some fantastic art on it (apparently from Florian Bertmer). The interior box is a five panel box with magnetic closures and a gorgeous print of Scare Glow on it. The plastic trays to hold the figure and accessories slide out easily. My favorite part, though is that the slip cover looks like the one of the faces on Snake Mountain. This box is definitely worth displaying as well if you haven't already put one of the previous boxes on your shelf.
* I have absolutely loved the three previous releases in the but while I like Scare Glow, I don't love him. First off, Scare Glow just looks a bit off. I couldn't quite put my finger on it and first but, finally, I saw someone mention the problem: Rather than being cast in glow in the dark plastic with the negative spaces in his bones painted on, he has now been cast in black plastic with the bones painted on. It seems like it would work better but, in actuality, it just doesn't look nearly as good. It looks less "ghostly" and more like someone wearing a skeleton costume.
* Seriously, this guy needs some bracers, doesn't he? Scare Glow's arms look really weird without them on a figure of this scale. Too much "exposed bone" on a figure this large really kills the effect of this being an actual skeleton.
* For a guy known for glowing, Scare Glow's glow effect is really, really week here. It's also rather inconsistent with his hands and feet glowing better than everything else. This clearly isn't a good picture, so you'll have to take my word for it.
If you're a Scare Glow fan, check out my review of the MOTUC Scareglow, the Mega Construx Scareglow, and the ReAction Scareglow.
For more reviews of Mondo's Masters of the Universe line, check out the following:
Masters of the Universe by Mondo (2019)
Faker (Mondo Exclusive)