I've reviewed some really cool He-Man and the Masters of the Universe figures from the new Netflix cartoon over the past week or two like Man-E-Faces, Sorceress, and Battle Cat, but today I'm looking at one that's less than impressive: Trap Jaw and cycle. Where to start? Mattel has already made a few of these figure and vehicle/ motorcycle sets for the He-Man and the Masters of the Universe line and they're clearly targeted at younger kids. The figures are repaints (I reviewed the standard Trap Jaw last year) and they're simpler repaints with some so-so vehicles. A green Trap Jaw is a fine variant thanks to the character's classic minicomic appearance but this guy is lacking some paint apps and comes with the generically named cycle. Mattel honestly couldn't come up with a name for this vehicle? Just cycle? Seriously, that's so lazy! In the grand tradition of MOTU vehicles we have the Spitbull, Land Shark, Wind Raider, Terroclaw, Dragon Walker, Bashasaurus, Bashin' Beetle, Terrordactyl, War Whale, and....Cycle? Oh my gosh. There's some really cool stuff in this line but there's also some laziness. Let's take a look at a good example of both after the break...
The Facts:
Height: 5 1/2 inches
Articulation:
Swivel/hinge hips, "Power Attack" balljointed mid-torso, swivel
shoulders, and swivel left wrists, swivel claw, and a swivel head.
Accessories: Cycle
* This new variant of Trap Jaw is on the left while the standard version of Trap Jaw is on the right. The colors are the only difference here and this new variant has fewer paint applications than the first release.
* Like the standard release Trap Jaw, this version looks pretty intimidating. He's all green which doesn't look as good as the blue version did, but at least it's different. His armor and loin cloth match his helmet here. The bright, vivid colors look good and there is some nice detail in the sculpt even though the overall figure is very heavily stylized.
* Trap Jaw has a crazy mouth, right? When Kronis transforms into Trap Jaw in the show his teeth get seriously crazy. Seriously.
* Trap Jaw's robotic arm is enormous with a massive claw on the end. The claw does come separate in the package so you'll have to pop it on. It's a one time assembly thing, though, so it isn't removable after you've popped it on. I do miss the multiple weapons of pretty much every other Trap Jaw ever made but the arm has some nice detail like massive screws and rivets keeping it together. The neon green color for the arm and claw is kind of cool, too. Reminds me of something from the 200x era.
* Trap Jaw is still rocking some medieval boots. Pretty cool stuff, Trap Jaw.
Picture by Adora! |
The Negatives:
* OK, so first of all Trap Jaw doesn't have a swappable hand. That's OK, I guess, but Mattel didn't even include the energy burst from the standard figure, so you've just got a big hole here. There's even a hole in the back of Trap Jaw's elbow, too, which drives me crazy.
* I've had a problem with loose hips on a few figures in this line and the problem strikes again, here. Trap Jaw can barely stand up. That should be the simplest thing in the world but he wants to do the splits and then tip over too often.
* Like on the standard figure Trap Jaw's massive pauldron gets in the way of his articulation a bit. It's a larger, soft overlay and when you lift and lower the robotic arm the pauldron tends to catch on his head. That's a design flaw, I think.
Are you a fan of Trap Jaw/ Kronis? Then check out Trap
Jaw's Tourist Trap, an archive of all of my Trap Jaw related reviews!
For more He-Man and the Masters of the Universe reviews check out the following:
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