first being the Mutant Leader). Sneaking out at the tail end of February, the Joker was the last release in what turned our to be a very busy month for One:12 Collective. I'm not sure the line has ever been hotter and more and more collectors are starting to pay attention to this line. It's a crucial time for the line right now and while figures like the Punisher and Daredevil demonstrate how perfect this line can be, the Joker is an example of a few of the pitfalls this line needs to avoid in the future. Let me temper that comment by saying that the Joker is a gorgeous figure with two of the most amazing (if not the two most amazing) Joker headsculpts I've ever seen; it's just that it also has some odd decisions, particularly in regards to the alternate hands and the accessories, that kind of make you think twice about this one. Let's take a closer look at Mezco's take on the clown prince of crime after the break...
Height: 6 1/2 inches
Articulation: Balljointed ankles, double hinged knees, balljointed hips, balljointed waist, balljointed mid-torso joint, swivel/hinge shoulders, swivel/hinge shoulders, swivel/hinge wrists, and double balljointed neck.
Accessories: Two portraits, removable jacket, 5 interchangeable hands, revolver,
chattering teeth, display stand w/ posing arm, and storage bag.
Non-Scalper Price: $75 dollars
* The Joker absolutely does not have the same near flawless articulation that every other One:12 Collective figure I've purchased has, due to both his design (no butterfly joints or double hinged elbows) and his more restrictive outfit. Still, the articulation does feel pretty durable and absolutely makes the figure capable of taking some great poses. It's solid, but not as impressive as the rest of the line.
* The Joker's base outfit is a dark purple suit with a vest and a purple and white striped shirt with a green tie. It's really well tailored and, even though I'm not a big fan of the look of short sleeved dress shirts, it does help to maintain some articulation while the Joker is wearing his jacket. The fact that the jacket is so easily removable also gives you a distinctive second look for the Joker.
* Here's a picture of the jacket on. It really looks very good. It's definitely not at all oversized like a Mego figure, although it does lack the perfect fit of most other One:12 Collective figures. Mezco's clearly trying some new things out, though, and the Joker shows an impressive ability to create clothing in this scale.
* Want to see a cool little detail? Besides just wearing snazzy dress shoes, the Joker is also wearing yellow and black Batman socks. Nobody ever said the Joker wasn't obsessed, did they?
* This is an awesome looking revolver. A beautiful sculpt and some excellent paint work combine to make this one of the best looking accessories in the One:12 Collective range of figures.
* Another cool extra is the Joker's playing card holding hand. The card is attached to the hand, allowing this to be securely placed on the right wrist peg. This is a cool extra that should fit in well with most displays.
* What's the Joker without a gag item to tote around, right? Mezco gave the figure a little set of windup chattering teeth. They're not articulated but they certainly look nice. I love the large metal windup key and the various scuffs on the gums of the teeth.
* Like every other One:12 Collective figure, the Joker comes with a personalized display stand. The Joker's is purple with green printed text all over. The peg to hold the figure on the stand is positioned off center to give the figure plenty of room to stand.
* To keep the extra portrait and hands close by when not in
use, Mezco also gives you a cool branded bag. It's just a simple plastic
bag with a Ziploc styled closure, but it's appreciated.
* Here's where my negatives start. First, it's insane to me that the Joker only comes with five hands! Just for figures released recently, the Punisher came with 8, Green Arrow came with 10, and Daredevil came with 12, so the Joker is definitely lacking. What's worse is that he doesn't have matching hands such as a posing right hand. And where's a left handed pistol grip? Without it, there's no way to have him holding his revolver and joker playing card at the same time. It seems odd that Mezco cut back here so heavily.
* Considering that the Joker is the same price as Green Arrow and the BvS Batman, he feels really light in the accessories department as well. He really should have come with one or two other items such as a knife, a straight razor, or a crowbar. This is the first One:12 Collective that I've purchased and felt this way about and it's a bit disappointing.
* Articulation wise, I did mention above that the Joker was less articulated than his other One:12 Collective counterparts. Most disappointing is the lack of double jointed elbows and "butterfly" hinged on the shoulders. This means that the Joker, even with his jacket off, can't touch his face or hold up his card closer to his head.
* I've noticed a lot of loose thread on the coat in various places. These can be clipped off rather easily, I'm sure, but it definitely makes the figure look less clean and neat out of the package.
* Last, but not least, are the Joker's ankles. They're true balljoints and while they have a great range of motion, they're really loose. I've had a few instances where the Joker has tipped over on his own. Not something I look forward to in a $75 dollar action figure.
Looking for more action figures of the Joker? Then check out the Joker's Gallery, a special place where I've compiled all of my Joker reviews!
For more One:12 Collective reviews, check out the following:
One:12 Collective DC Universe (2015)
Armored Batman: Batman V. Superman (Convention Exclusive)
Batman: Batman V. Superman
Batman and Mutant Leader (SDCC Exclusive)
Batman: The Dark Knight Returns (PX Previews Exclusive)
One:12 Collective Marvel Universe by Mezco (2016)